Belgrade, November 24-25
Leading names in global and regional VFX industry, animation, gaming, virtual reality and digital arts will gather in Belgrade for the upcoming Computer Graphics & Arts Conference (CGA Belgrade) hosted in Museum of Science and Technology on November 24 – 25, 2017.
Aiming to become a year round platform supporting development in professional community of studios, freelance artists, students and academics dedicated to development of Computer Graphics in Serbia, CGA Belgrade is organised by Serbia Film Commission, Crater VFX Training Center and VFXSerbia.com under the tagline where Belgrade meets global talents in VFX, Gaming, VR and Digital Arts.
Whether you are interested in the creation of VFX behind the Hollywood blockbusters such as Doctor Strange or Deadpool, or Russian latest big hits Attraction and Stalingrad, or global video game wonders like Assassin’s Creed and Top Eleven Football Manager, you will have premium opportunity to hear about the process behind this ambitious projects from Digic Pictures (Hungary), Main Road Post (Russia) and Serbian studio 3Lateral who achieved global fame for their almost real digital characters, while Nordeus team of Art Directors will discuss the art of art direction in games.
In addition to presentations of latest software tools for Maya and Arnold by Autodesk, Foundry’s Mari 4 and Chaos Group’s V-Ray, the conference will offer panel presentations discussing VR projects, development of education programmes and fostering further CG industry in Serbia. In support to wide audience opportunity side events include free workshops targeting teenagers to encourage their take on Maya suit as well as Skin Shading with Arnold for more experienced artists. Conference attendees will be able to enjoy VR Area and Balkan premiere of the VR Experience Tree authored by Milica Zec.
Introduction to the main programme will be Andrew Lowell’s free Master Class titled Fundamentals of FX in Production hosted on November 11th at the Faculty of Dramatic Arts. As Lead Instructor of FX TD Program in The Lost Boys Studios, Vancouver School of Visual Effects, Andrew’s master class will highlight the uniqueness of FX and its role in feature film, reference gathering of natural phenomenon, procedurals, low level software methodologies and motion through simulation. It will also mark the introduction to the intensive 5 day course for Houdini artists held in Crater VFX Training center November 13-17.
CGA Belgrade main conference will be followed with a roundtable on December 1st focusing on human resources in CG industry and demanding pace of the industries built around atr and tech.
Serbia Film Commission, Crater VFX Training Center and VFX Serbia are proud to announce that CGA Belgrade is organising in cooperation with Autodesk as main conference sponsor, while partners include Chaos Group and Foundry. VR area is organised with support of local partner Srbijasume and VRLabs.
Full program and speakers available at www.cgabelgrade.com
Registration is free and available through this link.